"Whispers in Embers" is a video game that immerses the player in an adventure against time within an icy post-apocalyptic world.
Alongside our survivor, players will face difficult choices that will shape the course of the story. Every choice will have consequences, emphasizing the player's need to pay attention and make wise decisions.
Mainly focused on storytelling, the narrative challenges humanity and calls for the player's compassion.
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In this project, I served as a versatile generalist, exploring real-time VFX development in Unreal Engine 5. My key roles included:
I implemented real time visual effects, enriching the gaming experience.
I also worked on 3D asset modeling.
I crafted a landscape with intricate materials, seamlessly integrating with gameplay.
I developed a procedural system with the help of a tutorial for generating snow meshes.
Establishing a pipeline with Mixamo and Cascadeur, I ensured lifelike character posing.
Throughout the project, I provided extensive debugging and technical assistance.
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Here is the website for our game: https://chrysanthemegames.wixsite.com/portfolios
Thanks to my team for this wonderful projet!
- Sofia Mayada Lorenzo (Game & Narrative Design)
https://sofiamaylor.wixsite.com/website
- Ge Qiao (Character Artist)
https://www.artstation.com/geqiao
- Yi Wei Theo (Lighting Artist)
https://www.artstation.com/theowei
- Indra Yang (UI & UX Artist)
https://indrayang.wixsite.com/portfolio
- Marie-France Yang (Environment Artist)
https://www.artstation.com/marieyang
Special Thanks:
- Louis-Michel Lebeau (Directeur)
https://www.artstation.com/louismlebeau
- Michel Lapierre (Mentor)
https://www.artstation.com/mlapierre