The video game CLTRS invites players to dive into a playful exploration of female sexual pleasure. Using a rolling avatar, players cruise through space, discovering the body's landscape with swift moves, sparking life wherever they go. Sometimes, to reach the climax, you just have to explore!
We focused on feminity and softness through a Baroque architectural style. Using pastel colors and creating objects following that theme, we created a demo level of our new game.
I am a generalist, so my role in this project was to create the visual effects and make assets for the environment. For the effects, I did the character's trail, the bell effect, the bumper effects (the flowers), and a few ambient effects. For the assets, I did a table, an armchair, a sofa and two books. This project is being realized with Laureline Chiapello and is supervised by Pierre Tousignant , Yannick Francillette and Kevin Lavigne-Bourque.
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Special thanks to my team:
Sofia Mayada Lorenzo: Level Design
https://www.artstation.com/sofiamaylor
Coralyn Potvin: Environment artist
https://www.artstation.com/cocokinder
Marie-France Yang: Environment artist
https://www.artstation.com/marieyang
Yi (Theo) Wei: Lighting artist
https://www.artstation.com/theowei
Lucas Metivier: Character design/concept
https://www.artstation.com/lux_art
Indra Yang: UI and texture artist
https://www.artstation.com/indrayang3
Jason Sellors: Prop and texture artist
https://www.artstation.com/jasonsellors
Nicolas Gagnon-Picard: Prop and texture artist
https://www.artstation.com/u5de82301
Alexandre Tremblay: Programmer
Léa Bouchard: Programmer
Guillaume Lévesque : Programmer
Théophile Gagnard : Musicien
Zoé Matinez : Musicien
CGHOW (visual effects) : https://www.youtube.com/@cghow